CSE 5542
RT Rendering
3 cr
Comprehensive list of topics in real-time rendering using OpenGL and GLSL, including coordinate systems, transformations, viewing, illumination, texture mapping, and shader-based algorithms. Prereq: 3901 (560) or 3902 or 3903, and Math 2568 (568) or 571. Not open to students with credit for 781.
Grade history
288 students across 4 instructors · course avg 3.12
118 students · 4 terms
118 students total · 4 terms · click to see per-term
Instructor unknown
2.96 GPAmedian 3.388 students · 3 terms
88 students total · 3 terms · click to see per-term
45 students · 2 terms
45 students total · 2 terms · click to see per-term
37 students · 1 term
37 students total · 1 term · click to see per-term
Source: historical OSU grade releases via thegradeguide.com (Adam Gluck), Spring 2016 – Summer 2023. FERPA-filtered: sections under 10 students excluded.
Sections
2
Instructors
1
Enrolled
6 / 30
Open
2
Instructors
Sections in Autumn 2026
| # | Sec | Instructor | Hist. GPA | Days/Time | Room | Enrollment |
|---|---|---|---|---|---|---|
| 5457 | 0010 | Hanqi Guo | 3.20 GPA | TR 9:35 am-10:55 am | KN 190 190 | Open · 3/30+3 wl |
| 5456 | 0010 | TBA | — | TR 9:35 am-10:55 am | KN 190 190 | Open · 3 enrolled+3 wl |